**THE GAME** consists of the playing board, with 20 horizontal rows, each

representing 1,000 Leagues; the Submarine Spinner; and 4 markers to

represent divers.

**THE OBJECT** of the game is to submerge your diver to 20,000 Leagues

and maneuver him to land on the red arrow which will take him to the

Treasure Chest. First diver to reach the Treasure Chest wins.

**WHO PLAYS FIRST** -- Each player spins. The one whose number is highest

is first. The others spin to determine succeeding positions.

**TO START** -- Each player selects a diver, and places it on the starting posi-

tion (the red 1,000) at the upper left of the board. The first player spins,

and moves his diver to the right for the exact number of spaces indicated

by the spinner. Each player then follows the same procedure.

On the next, and all other turns excepting the first, the diver is moved

either right or left as indicated by the letter following the number (R for

right and L for left).

When a diver reaches the end of a row, and has additional spaces to move,

he reverses direction to complete his move. When reversing direction, the

end space counts only once. When a diver lands exactly on the extreme

right end square, he cannot move until he spins a left (L) number. A

diver on the extreme left end square cannot move until he spins a right

(R) number.

**TO SUBMERGE** -- When a diver lands on an arrow, he submerges 1,000

Leagues to the space directly below the arrow, and is rewarded with

another spin. If the space below the arrow is occupied by other diver, he

rises to the first unoccupied yellow space above the arrow. If a diver lands

on a starfish, he submerges 2,000 Leagues to the second space below the

starfish, and gets another spin. If, however, that space is occupied by

another diver, he rises to the first open yellow space directly above.

**TO ASCEND** -- When a diver lands on an octopus, he rises 1,000 Leagues

to the square directly above the octopus, and awaits his next turn. If that

square is occupied by another diver, he ascends higher to the first open

yellow square.

**PENALTIES** -- Whenever a diver lands on a square occupied by another

diver, he rises tot he first open yellow square above the occupied space,

except in the first (1,000 League) row, when he must return to the red

1,000 square, and start again. When rising in payment of any penalty,

should a diver reach the 1,000 League row, and find no open yellow space,

he returns to the red 1,000 and starts again.